What you can do to help get game makers on board with Windows Phone
Popular mobile games often take a long time to arrive on Windows Phone - if they ever make the trip at all. Last year I wrote an editorial explaining the delay in porting games to Windows Phone and the market situations that brand such delays inevitable. To brand a long story short, bringing games from iOS and Android to Windows Phone at the same time as the lead version often doesn't brand financial sense for the publisher… Not that we have to like it.
In fact, ane of our defended readers doesn't care to wait-and-see whether popular games like Candy Crush Saga will make information technology to Windows Telephone at all. Tjecco been running a forum thread dedicated to contacting mobile developers about support for Microsoft's mobile Os for a while now. With the aid of other fine readers, he continues to reach out to developers and update the thread with their responses. Find out which developers have recently confirmed Windows Phone support (and what you can practise to help) afterward the interruption!
Developers to contact
Clash of Clans
Tjecco has done the legwork to find contact information for the following developers and publishers. Companies with an asterisk accept published at least ane Windows Telephone game in the past.
- 2d BOY (World of Goo)
- BulkyPIX (Hysteria Project two, Undead Soccer, Goblins Rush)
- Crescent Moon Games (Paper Monsters, Monkey Boxing, and more)
- Fireproof Games (The Room)
- Gamevil (Cartoon Wars, Dial Hero, Zenonia, and many more)
- Glu (Eternity Warriors, Deer Hunter, Zombies Ate My Friends, and many more)*
- GoodTeam - (Empire Defense, Subcontract Bubble, Diamond Miner)
- Ironhide Game Studio (Kingdom Rush, Clash of the Olympians)
- Kabam (The Hobbit: Kingdoms, Kingdoms of Camelot: Battle, Arcane Empires)
- Kiloo (Frisbee Forever)
- King.com (Processed Crush Saga, Chimera Witch Saga, Pet Rescue Saga)
- Ludia Games - (Mr. Peabody & Sherman, Jurassic Park Architect, Family unit Feud & Friends)
- MADFINGER Games (Dead Trigger, Samurai Two: Vengeance, Shadowgun)
- Mobage (MARVEL War of Heroes, Transformers Legends, Tiny Tower, and many more)
- PopCap (Plants vs. Zombies 2, Peggle, Bejeweled Rush)*
- PlayFirst, Inc (Diner Nuance, Cooking Dash)
- Reliance Games (Existent Steel, Ninja Strike, Paper Nuance)*
- Rockstar Games (Chiliad Theft Automobile: Vice City, Max Payne Mobile)*
- SNK PLAYMORE (Male monarch of Fighters, Metal Slug series)
- Supercell (Disharmonism of Clans)
- Trickster Arts (Hero of Many)
- ZeptoLab (Cutting the Rope two, Pudding Monsters)*
- and many more!
See the first page of our forum thread for each studio's electronic mail address and contact page.
Ups and downs: Programmer responses
Bravura Quest Rush is reportedly coming to Windows Phone!
Emailing developers about supporting Windows Phone out of the bluish has a few drawbacks, but also i big advantage. Sometimes you receive encouraging news for your trouble! Our forum thread users report that these developers have said yay to Windows Telephone support:
- Digital Tales, Italian makers of beautiful casual activity-RPG Bravura Quest Rush have started porting information technology to Windows Phone.
- Dirtybit, makers of multiplayer racing game Fun Run says, "We are looking into the possibilities of developing Fun Run for Windows Phone." Better than a no!
- Milkcap, creators of whimsical activeness game Tiki Monkeys volition be bringing information technology to Windows Phone before long.
- Fluik Games, who publish a diverseness of casual games similar Grumpy Bears and Office Zombie, says they take a Windows Phone title in development.
It'southward great to accept all of those guys on lath. Y'all can bet we'll be following upwards with each developer direct in the near hereafter!
On the other hand, readers accept received negative responses from Telltale Games (The Walking Dead and Fables), King.com, Halfbrick (who at least gave us Jetpack Joyride and Fruit Ninja), Madfinger, and Supercell. Merely even those holdouts could come up around eventually…
Developer resistance
Transformers Legends (paradigm courtesy of Kotaku)
Again, emailing companies about gaming-related issues can exist striking or miss. Many of you probably remember our efforts to get Microsoft dorsum onboard with Xbox Windows Phone last year. Microsoft never answered anybody and seemed unaffected by gamer requests and complaints. Then again, they are rumored to be working on relaxing the Xbox Windows Telephone certification requirements. Perhaps they did terminate up hearing us later all.
In my travels to diverse gaming events, I've spoken to numerous non-Windows Phone app and game developers. Their number one concern with supporting Windows Phone is market share. Even as the share continues to abound, many game makers look at the numbers and notice them too pocket-sized to consider. They could just developer a new game or app on the leading two platforms, each of which has a much larger addressable market place. That challenge will continue to hold Windows Phone software support back for some time to come.
Still, another perspective tells us that it's easier to get a game noticed in a smaller market than the massive iOS market. Windows Phone gamers are hungry for titles, and the games we desire are often unavailable. Why not endeavour being a big fish in a small pond instead of a modest fish in a large pond? Developers can also count Windows Phone Fundamental to embrace their quality games, whereas they might not even get noticed past an iOS-specific site.
Can we really make a difference?
Zenonia 4
You might be wondering how likely a programmer or publisher is to listen to user requests for Windows Phone ports of their games. In truth, it all depends on the company's size and workload. A studio with iv employees and few active projects could be swayed past (let's say) l emails… Especially if their games use the Unity Engine, a multiplatform engine which makes porting to Windows Telephone relatively easy.
A larger company like Zeptolab, though? Nosotros'd all like to see them bring Cut the Rope 2 over. Y'all have to wonder what's the holdup, given the apparent success of their two previous releases on Windows Telephone. Merely fifty emails is just a drop in the pond to Zeptolab and many of the developers I listed at the start of this article. It would take something similar a thousand emails (just an estimate) to show the large guys that there is significant demand for their games on our platform. Yes, you accept to speak up a lot when communicating with a giant!
You tin can bet that many Windows Phone gamers (fifty-fifty those poor souls who don't read our site) reach out to Supercell, King.com, and Mobage asking for Windows Phone games. Nosotros just need a lot more players to chime in with the same requests. That'south why you should sign up for our forums if you haven't already and join the fight in Tjecco'southward thread. It doesn't accept much try to write a polite electronic mail, and yous never know what expert news you'll receive for your troubles.
Mobile Equality
Perhaps Twitter is more your thing than email. The user-run Twitter account @MobileEquality is dedicated to encouraging developers to support Windows Phone likewise. You lot can follow that account and employ the hashtag #MobileEquality in your tweets to developers. Merely don't start adding the tag to all your comments here - this ain't Twitter.
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Source: https://www.windowscentral.com/help-get-game-makers-onboard-windows-phone
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